I've been noticing your coloring practice these past couple of days.
A few suggestions:: - Try to create more contrast with your rendering. The general shapes you're defining are looking pretty good but many times I think you're being too timid with them.
- Make sure you choose a light source and have your light and shadow consistently defined by that source. A defined light usually looks better than an overall defused lighting scenario.
- The characters you're rendering have set color schemes but even those can be darker/lighter, more/less saturated or altered by lighting situations to create more mood and interest.
- Use different types of rendering for different materials. Skin, fabric, metal, plastic... all of these are affected by light differently. The more you observe how these things are affected by light and practice rendering them, the better.
Keep at it! It's always good to push your skills along and practice. My favorite one you've done so far is probably the Mystique one.
Comments
I've been noticing your coloring practice these past couple of days.
A few suggestions::
- Try to create more contrast with your rendering. The general shapes you're defining are looking pretty good but many times I think you're being too timid with them.
- Make sure you choose a light source and have your light and shadow consistently defined by that source. A defined light usually looks better than an overall defused lighting scenario.
- The characters you're rendering have set color schemes but even those can be darker/lighter, more/less saturated or altered by lighting situations to create more mood and interest.
- Use different types of rendering for different materials. Skin, fabric, metal, plastic... all of these are affected by light differently. The more you observe how these things are affected by light and practice rendering them, the better.
Keep at it! It's always good to push your skills along and practice.
My favorite one you've done so far is probably the Mystique one.
Edited at 2008-02-21 03:08 am (UTC)